4. MAP YOUR PROGRESS Draw a map that includes each place you visit, objects t'ound, dangerous areas, and every landmark you see along the way. Try not to miss any area, or you may miss an important clue or item necessary to the completion of your quest. Also, don't think that because you've been somewhere once, it will be the same the next time. The people of Tamir (and other places you might visit) can move around as well as you (some even better). Here's an example of a map you might draw: 5. BRING ALONG SOME HELP The land of Tamir can be terrifying at night. You may find it helpful play along with a friend. Different people come up with different ways interpret clues, and besides, most adventurers work in teams.